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I will use intimidating shout

Posted on by Takazahn Posted in Pussy Squirting 5 Comments ⇩

The cowering in fear effect will no longer be applied when the target resists this shout. The fear affecting the additional enemies is less likely to break upon damage. In enclosed spaces, such as mines, caves, or dungeons, it usually causes more trouble than it saves. In PvP, this can also be useful for tricking enemies into using their PvP trinket , wasting its cooldown. In PvP combat, this ability really shines - used in combination with [Charge] , a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos. Any damage will break the effect so use Intimidating Shout preferably while backing out of melee range , target yourself and bandage. In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves. Patches and hotfixes Patch 7. Now has a chance to break when the feared target is damaged. In PvP combat, this ability really shines.

I will use intimidating shout


Now has a 6-second duration in PvP down from 8 seconds. Cooldown reduced from 2 to 1 min. Using this, in combination with a [Piercing Howl] , can buy the warrior enough of a head start to run clear of the fight, but this is best done in outdoor environment. Cooldown reduced from 3 to 2 minutes. The cowering in fear effect will no longer be applied when the target resists this shout. In PvP combat, this ability really shines. Any damage will break the stun, so use Intimidating Shout preferably while backing out of melee range , target yourself, and bandage. The fear affecting the additional enemies is less likely to break upon damage. While soloing, it can be useful to escape if things are going badly. Any damage will break the effect so use Intimidating Shout preferably while backing out of melee range , target yourself and bandage. In PvP combat, this ability really shines - used in combination with [Charge] , a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos. This ability is possibly one of the most dangerous things a warrior can do in an instance, as more often than not feared enemies will end up triggering new enemies, and once the 8 seconds are up, the original enemies will return with help. In enclosed spaces, such as mines, caves or instances, it usually causes more trouble than it saves. The cooldown of Intimidating Shout has increased to 90 seconds, up from 60 seconds. While soloing, it can be useful to escape if things are going badly. In addition, this shout will now affect a maximum of 5 targets. Moved to level 22, no longer causes the targeted enemy to run in fear, but will cower in fear. Now has a chance to break when the feared target is damaged. Patch changes Patch 5. Intimidating Shout can be used on a single target to incapacitate them for 8 seconds. Cooldown reduced to 3 minutes. Used in combination with [Charge] , a single warrior can totally disrupt an enemy front line, allowing supporting ranged and pet classes to take advantage of the ensuing chaos. In enclosed spaces, such as mines, caves, or dungeons, it usually causes more trouble than it saves. The cowering in fear effect will no longer be applied when the target resists this shout. The cowering effect is broken by damage. No longer available to Protection. In PvP, this can also be useful for tricking enemies into using their PvP trinket , wasting its cooldown.

I will use intimidating shout


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5 comments on “I will use intimidating shout
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